Web24 jul. 2024 · Eventually this gets passed in to PackerJob.AddAtlas using LINQ sorcery (if you use the Unity template) PackerJob.AssignToAtlas () has a fourth parameter that can take SpritePackingRotation.Any, but should be ignored (at least for now) since it does nothing. Rotation will be done even if you pass SpritePackingRotation.None. Wisteso, …
Scripting API: Sprites.IPackerPolicy.AllowSequentialPacking - Unity
WebIPackerPolicy {protected class Entry {public Sprite sprite; public UnityEditor.Sprites. AtlasSettings settings; public string atlasName; public SpritePackingMode packingMode; … WebIPackerPolicy {protected class Entry {public Sprite sprite; public UnityEditor.Sprites. AtlasSettings settings; public string atlasName; public SpritePackingMode packingMode; public int anisoLevel;} private const uint kDefaultPaddingPower = 3; // Good for base and two mip levels. public virtual int GetVersion { return 1; } signed definition burn
Unity - Scripting API: PackerJob
Web14 dec. 2015 · Implement the UnityEditor.Sprites.IPackerPolicy interface. There is an easier way - override the properties (TagPrefix, AllowTightWhenTagged, … WebWill not trigger IPackerPolicy.OnGroupAtlases unless IPackerPolicy, IPackerPolicy version or TextureImporter settings have changed. Leave Feedback. Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com. Web14 dec. 2015 · Unity sprite atlas has strange size. I have a bunch of images in my project. I assign specific tag to them so that Unity should pack them in concrete atlases. But for whatever reason, I see that instead of making a few 2048x2048 atlases, Unity creates several 512x2048, 1024x2048 atlases. Which is strange, because the default atlas size … signed directory depth invalid